Course on Design Patterns for Sound and Music

 Data-driven sound, Seminar, Sound Design, Sound for picture  Comments Off on Course on Design Patterns for Sound and Music
Nov 022017
 

Music 507 Design Patterns for Sound and Music. The art of sound design is vast, but there are certain patterns that seem to come up over and over again. Once you start to recognize those patterns, you can immediately apply them in new situations and start combining them to create your own sound design and live performance environments. We will look at design patterns that show up in audio synthesis and processing, parameter control logic, and live performance environments, all in the context of the Kyma sound design environment.

Registration open starting November 2017 (course starts in January 2018)
Music 507 Spring 2018
Mondays, 7:00 – 8:50 pm
Music Building 4th floor, Experimental Music Studios
University of Illinois Urbana-Champaign

Oct 022017
 


Gilles Jobin’s VR_I — an immersive virtual reality contemporary dance experience with a 3D sound track created entirely in Kyma.7 — has its world premiere from 6 to 10 October 2017 at the Festival du Nouveau Cinéma in Montreal. Unfolding on multiple, parallel space and time scales, VR_I immerses you in a wordless experience of the continuum from infinite to infinitesimal, leaving you with a new sense of perspective on your place in the universe.

In partnership with Artanim Foundation and utilizing their motion-capture and VR technology, VR_I is a pioneering work in social, free-roaming virtual reality. As many as five people can enter the experience together and see their own and each other’s bodies as avatars sharing the same virtual world as the characters (the dancers).

In VR_I, music emerges from the environment: wind in the desert transitions to a humming chorus sung by giants; wind chimes in the art-filled loft organize themselves into 5/8 rhythms as columns rise up from the floor, only to dissolve back into wind chimes again as the columns recede; in the city park, bird songs are echoed in flute melodies, and cicadas transform themselves into rhythmic patterns over tambura-like drones.

Each spectator hears an individualized soundscape, and there is no way to really know what everyone else is experiencing (just like in real life). Sounds and musical elements are positioned in space and attached to objects, giving each spectator a unique mix as they move through the space, culminating in upwardly spiraling Shepard-tones that swirl around and lift up the listeners as they contemplate their own place in the continuum from infinite to infinitesimal.

In beauty I walk
With beauty before me I walk
With beauty behind me I walk
With beauty above me I walk
With beauty around me I walk

— from the Native American Diné Blessing Way

Choreography: Gilles Jobin
Dancers: Susana Panadés Díaz, Victoria Chiu, Tidiani N’Diaye, Diya Naidu, Gilles Jobin
3D Music & Sound Design: Carla Scaletti
Costumes: Jean-Paul Lespagnard
3d modeling: Tristan Siodlak
Animation: Camilo de Martino
3D Scans & Motion Capture: Artanim
VR Platform: Artanim

For tour dates and booking information, visit: vr-i.space

Sound & Music for Augmenting Reality

 Concert, Conference, Event, Festival, Learning, Sound Design, Sound for picture  Comments Off on Sound & Music for Augmenting Reality
Aug 292017
 

KISS2017 in Oslo Norway 12-15 October 2017 — a symposium on new opportunities for sound designers & musicians in virtual, augmented and mixed reality creation

Sound and music are the original augmented reality technology. Throughout human history, sound and music have played an essential role in transforming the mundane into the sublime, turning everyday events into memorable milestones, and enhancing the flow of experience.

Sound designers, musicians, museum curators, game developers, researchers and others interested in the power of sound to create and augment reality are invited to participate in the Kyma International Sound Symposium, KISS2017 in Oslo Norway 12-15 October 2017. Join fellow participants exploring the uses of sound in Augmenting Reality through talks, live performances, hands-on sessions, and informal conversations over meals (which are included with your conference registration).

Program
The full KISS2017 technical and creative program is available here: http://kiss2017.symbolicsound.com/complete-program/

Here are a few highlights from the international lineup:

• Tour and reception at the Norwegian Museum of Science and Technology, including a special lecture on computer music pioneer Knut Wiggen’s musical innovation during the early years of the EMS Electronic Music Studio in Stockholm (presented by NOTAM’s founding director, Jøran Rudi), followed by a science/art-themed concert at the museum.

• An evening at Norway’s premiere jazz venue Victoria Nasjonal Jazzscene featuring Deathprod/Supersilent members Helge Sten & Arve Henriksen (Norway) performing live Kyma electronics on a program that also includes sets by SØS Gunver Rydberg (Denmark) and Michael Wittgraf (USA)
http://nasjonaljazzscene.no/arrangement/helge-sten-arve-henriksen-wittgraf-sos/

• Presentations on designing sound for planetarium-presentation; listening to the past in museum exhibitions; learning how to listen with cochlear implants; sound and music for calming dysregulated children; cooperation between musicians and machines

• Technology talks including pitch-tracking of live audio signals to control game avatars in real time, multidimensional audio, ambisonics, head-tracking, sonifying geo-spatial data, Open Sound Control, connections between Kyma 7 and the Unity3d game engine, live performance of electroacoustic music for an audience wearing VR headgear, using physical objects to interact with digital sound synthesis and processing, using wireless sensors to control and manipulate sound, and integrating live dance with generative sound and video for mixed reality performances.

• Desktop Demo Sessions where you can speak to the presenters one-on-one and ask them questions about their work

• An Open Lab where you can ask questions and consult on your Kyma projects with fellow practitioners and the creators of Kyma 7

• Live mixed reality performances including:

• A performer running through the streets of Oslo & transmitting a live video feed to the audience as his geospatial data generates and controls quadraphonic processing of a live ensemble
• A live musical performance of a computer game where acoustic audio controls real-time decisions leading to a distinctive outcome on each play-through
• Mixed reality performances where physical objects, like Tibetan bells or balloons, control digital sound and image generation
• Performances utilizing new musical inventions like the Electronic Bull Roarer and a new input device inspired by Ssireum Korean wrestling
• Citizen journalism and crowd-sourced news as an augmented reality performance
• A performance that looks at how organizations can use language to alter reality and neutralize our position as workers
• A mixed reality performance where long-distance communications augment time and space and magnify our stories
• The sounds of writing create sound fantasies in the minds of the audience & then mutate into other sounds that augment and clash with those imagined by the audience

Summary
KISS2017 is an opportunity for anyone interested in creating sound for augmenting reality to immerse themselves in new ideas and experiences and to meet and learn from like-minded colleagues.

Registration includes talks, concerts, reception, lunches & dinners (Student discounts are available): http://kiss2017.symbolicsound.com/kiss2017-registration/

For travel and lodging information: http://kiss2017.symbolicsound.com/travel-lodging/

Official KISS web site: http://kiss2017.symbolicsound.com

To follow the latest KISS news and developments:

Facebook
Twitter

Organizers and Sponsors

The Norwegian Academy of Music
University of Oslo Department of Musicology
NOTAM
Symbolic Sound Corporation
The Research Council of Norway

Contact the organizers

See you in Oslo!

La Berge Touring North America

 Concert, Event, Sound for picture  Comments Off on La Berge Touring North America
Feb 202017
 

Composer/Performers Anne La Berge and David Dramm are touring North America from the end of February through March 2017.  This is your chance to catch a live performance of Anne’s controversial Utter — for flute, multiple iPads and Kyma — and discover for yourself why Utter generated such intense post-concert discussion at KISS2016.

Here are the dates (in reverse chronological order so scroll down for the upcoming dates):

11 March 2017
San Francisco Center For New Music
San Francisco

10 March 2017
Indexical Concert
Radius Gallery
Tannery Arts Center
Santa Cruz
20.00

6 March 2017
Composition Colloquim with David Dramm
UC Santa Cruz
13.20 – 14.50

1 – 4 March 2017
Residency with David Dramm
Brigham Young University
3 March – La Berge solo concert
Madsen Recital Hall
19.30

28 February 2017
Solo concert
Music on Main
Vancouver
20.00

24 February 2017
INsphere
Vancouver

23 February 2017
Elastic Arts concert
with
Sam Pluta, Dana Jessen and Katherine Young
Elastic Arts, Chicago
21.00

21 February 2017
Compostion Seminar
University of Chicago

Kyma 7.1 Sound Design Software — more inspiration, more live interaction, more sounds

 Release, Software, Sound Design, Sound for picture  Comments Off on Kyma 7.1 Sound Design Software — more inspiration, more live interaction, more sounds
Nov 162016
 

Kyma 7.1 is now available as a free update for sound designers, musicians, and researchers currently using Kyma 7. New features in the Kyma 7.1 sound design environment help you stay in the creative flow by extending automatic Gallery generation to analysis files and Sounds, keeping your sound interactions lively and dynamic with support for additional multidimensional physical controllers, while expanding your sonic universe to include newly developed synthesis and control algorithms that can be combined with the extensive library of algorithms already in Kyma.

Kyma 7.1 — Sound Design Inspiration

Sonic AI (Artistic Inspiration) — Need to get started quickly? Kyma 7.1 provides Galleries everywhere! Select any Sound (signal-flow patch); click Gallery to automatically generate an extensive library of examples, all based on your initial idea. Or start with a sample file, spectral analysis, PSI analysis or Sound in your library, and click the Grid button to create a live matrix of sound sources and processing that you can rapidly explore and tweak to zero-in on exactly the sound you need. Hear something you like? A single click opens a signal flow editor on the current path through the Grid so you can start tweaking and expanding on your initial design.

Responsive Control — Last year, Symbolic Sound introduced support for Multidimensional Polyphonic Expression (MPE) MIDI, which they demonstrated with Roger Linn Designs’ LinnStrument. Now, Kyma 7.1 extends that support to the ROLI Seaboard RISE; just plug the RISE into the USB port on the back of the Paca(rana) and play. Kyma 7.1 also maintains Kyma’s longstanding support for the original multidimensional polyphonic controller: the Haken Audio Continuum fingerboard. Also new with Kyma 7.1 is plug-and-play support for the Wacom Intuos Pro tablet, combining a three dimensional multitouch surface with the precision and refined motor-control afforded by the Wacom pen.

Recombinant Sound — Now you can gain entrée into the world of nonlinear acoustics, biological oscillators, chaos and more with the new, audio-rate Dynamical Systems modules introduced in Kyma 7.1. New modules include a van der Pol oscillator, Lorenz system, and Double-well potential, each of which can generate audio signals or control signals as well as being driven by other audio inputs to create delightfully unpredictable chaotic behavior.

Other new features in Kyma 7.1 include:

▪ The new Spherical Panner uses perceptual cues to give you 3d positioning and panning (elevation and azimuth) for motion-tracking VR or mixed reality applications and enhanced binaural mixes.

▪ A new 3d controller in the Virtual Control Surface provides three dimensions of mappable controls in a single aggregate fader. Also new in Kyma 7.1: three-dimensional and 2-dimensional faders can optionally leave a trace or a history so you can visualize the trajectory of algorithmically generated controls.

▪ Enhanced spectral analysis tools in Kyma 7.1 provide narrower analysis bands, additional resynthesis partials, and more accurate time-stretching.

▪ The new, batch spectral analysis tool for non-harmonic source material is perfect for creating vast quantities of audio assets from non-harmonic samples like textures, backgrounds, and ambiences. Once you have those analysis files, you can instantly generate a library of highly malleable additive and aggregate resynthesis examples by simply clicking the Gallery button.

▪ Nudging the dice — Once you have an interesting preset, nudging the dice can be a highly effective way to discover previously unimagined sounds by taking a random walk in the general vicinity of the parameter space. Shift-click on the dice icon or Shift+R to nudge the controller values by randomly generating values within 10% of the current settings.

▪ Generate dynamic, evolving timbres by smoothly morphing from one waveshape to another in oscillators, wave shapers, and grain clouds using new sound synthesis and processing modules: MultiOscillator, Morph3dOscillator, Interpolate3D, MultiGrainCloud, Morph3dGrainCloud, MultiWaveshaper, Morph3dWaveshaper and others.

▪ An optional second Virtual Control Surface (VCS) can display one set of images and controls for the audience or performers while you control another set of sound parameters using the primary Virtual Control Surface on your laptop or iPad.

▪ A new version of Symbolic Sound’s Kyma Control app for the Apple iPad includes a tab for activating Sounds in the Multigrid using multi-touch plus support for 128-bit IPv6 addressing (giving you approximately as many IP addresses as there are atoms in the Earth).

▪ Kyma 7.1 provides enhanced support for physical and external software control sources in the form of incoming message logs for MIDI and OSC as well as an OSC Tool for communicating with devices that have not yet implemented Kyma’s open protocol for bi-directional OSC communication.

▪ New functionality in Kyma’s real-time parameter control language, Capytalk, includes messages for auto-tuned voicing and harmonizing within live-selectable musical scales along with numerous other new messages. (For full details open the Capytalk Reference from the Kyma Help menu).

Today, Kyma continues to set new standards for sound quality, innovative synthesis and processing algorithms, rock-solid live performance hardware, and a supportive, professional Kyma community both online and through the annual Kyma International Sound Symposium (KISS).

For more information:

“What’s new in Kyma 7.1” presentation at KISS2016
Website
Email
@SymbolicSound
Facebook

Transformation of fear

 Concert, Event, Festival, Sound for picture  Comments Off on Transformation of fear
Nov 092016
 

Kurt Schwitters Ursonate is a testament against war, nationalism, protectionism and establishment. In Landscapes of a voice, Roland Kuit seeks to transform his own fears into beauty by combining Schwitter’s poetry processed through Kyma with visuals by Karin Schomaker. In the face of his fears that progress has come to an end and the only thing left is degradation, Kuit seeks to create disruptive art, creating a peregrination through the human soul, finding new values in an impellent quadraphonic terrain of vocal spectra.

Roland Kuit – Kyma, voice 
Karin Schomaker – visuals

Hear it December 3-4 2016 at the Festival Internacional de Música Experimental en Vallecas, Sonikas XIV, Centro Cultural Lope de Vega, Madrid, Spain

Oct 232016
 

You won’t hear a single starting pistol or popped balloon in Matteo Milani’s Imagined Spaces impulse response library. Instead, the film sound designer imagined and synthesized the impulse responses of imaginary spaces using Kyma 7.

As a result, Imagined Spaces can do more than imbue your tracks with air, depth, and new perspective; it also expands and transforms the original material into something entirely new, something that’s never been heard before — like listening to your tracks in venues that exist only in the mind of the sound designer.

One man’s junk is another man’s musical instrument

 Concert, Conference, Festival, Sound for picture  Comments Off on One man’s junk is another man’s musical instrument
Aug 232016
 

Since childhood, composer/performer Franz Danksagmüller has been fascinated with the rich, interesting sound palette one can create from broken, discarded and so-called unplayable instruments. In 2013, on a visit to a local junkyard, he noticed a strange metal object that immediately captured his attention.

Screen Shot 2016-08-23 at 8.31.39 PM

Read the story of how he added contact mics and sensors and developed a bowing technique to transform this strange object (which he later discovered was part of a device for food preservation) into a new musical instrument that sends both audio and MIDI control data to Kyma.

Screen Shot 2016-08-23 at 8.35.28 PM
You can hear this mysterious and beautiful instrument performed live at KISS2016, when Danksagmüller and composer/performer/computer scientist John Mantegna perform their new piece — The Artificial Brain!
Screen Shot 2016-08-23 at 8.35.55 PM

Live from the subconscious of Barton McLean

 Album, Release, Sound Design, Sound for picture, Web site  Comments Off on Live from the subconscious of Barton McLean
Jul 302016
 

Dreamscapes, Barton McLean‘s ambitious new suite of five pieces with video accompaniment, explores the uncanny parallels between music and dream logic.

Symphonic in texture, complexity, and visceral impact, with an impressively broad sonic palette, ranging from quasi-acoustic, to raw electronic, to sounds that are indescribably ambiguous and fresh — electronic yet entirely physically plausible, this all-Kyma soundtrack is electronics with the subtlety and dynamics of acoustic instruments. It’s like listening in on the soundtrack of the universal unconscious.

Kyma gives voice to Tarantino’s “Hateful Eight” Blizzard

 Film, Film Score, Interview, Release, Sound Design, Sound for picture  Comments Off on Kyma gives voice to Tarantino’s “Hateful Eight” Blizzard
Feb 132016
 


Audio engineer Jennifer Walden provides a fascinating analysis of the sound design in Quentin Tarantino’s Hateful Eight in a recent issue of Randi Altman’s postPerspective.

Tarantino is “truly an aural enthusiast and very much a sculptor of his cinema through the use of sound and music,” according to his longtime supervising sound editor, Wylie Stateman, who continues,

Sound is a major contributor to Quentin’s films and often the secret sauce that makes the meal just gel and come together as a coherent recognizable work…

Wylie Stateman, Supervising Sound Editor on Hateful Eight

 

Audio is very different from the other filmmaking aspects… Audio is very mysterious — a force that is just truly present in the moment. It’s just a vibration in the room. It’s something that the audience experiences but can’t see and can’t touch. It’s a different kind of art form, and as an audio artist I love working for Quentin because he is so particular and he values the contribution that sound makes to the experience of watching his film.

Sylvain Lasseur created & performed the voice of the blizzard

Tarantino is fascinated with the sounds of the actors’ voices and he wanted the ninth adversary in the film, the blizzard, to have its own character and its own unique ‘voice’. For that challenge, Stateman and co-supervising sound editor Harry Cohen called in sound designer Sylvain Lasseur. Sylvain brought in his Continuum fingerboard and Kyma / Pacarana system and set to work creating the voice of the blizzard.

Using Kyma and the Continuum, Lasseur was able to perform multiple layers of wind sounds to picture. They built the blizzard literally one gust, one whistle and one whisp at a time, designing the wind to complement the dialog and the picture editing in a unique way. According to Stateman, using Kyma, Lasseur was able to create an “instrument” on which he could perform the voice of the blizzard.

The first step was to create a guide track based around the dialog; then they modeled other sounds around that guide track. Stateman describes how they composed the sound design in an almost musical way:

So let’s say we have a base sound of a blizzard, we could then, very selectively, model wind wisps or rumbles or anything else against it. The Kyma would shape the other samples in time relative to the control track. Once we have them all modeled against each other we can start to pull them apart a little bit so that each element can have its own dynamic moment. It becomes more like a parade and you hear the low, the mid and the high — not on top of each other but offset from each other. The artistry comes in turning samples into instruments.

The importance of sound to Tarantino is evident in the fact that Lasseur ended up spending four months creating the instruments in Kyma and another four months performing and shaping the voice of the blizzard around the dialog and visuals.

For more insights on the sound for Hateful Eight, check out Jennifer Walden’s full article: Wyle Stateman Talks Sound Editing on ‘The Hateful Eight’

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