We asked sound designer Mathieu Fiorentini of Quantic Dream to talk about how he used Kyma in the sound design for the PS-3 interactive psychological action thriller — Beyond Two Souls — starring Ellen Page and Willem Dafoe:
Throughout the whole game, the player encounters creatures from the other side, called the Entities. We designed the Entities sounds as a team.  For the part of the job that was assigned to me, Kyma helped me a lot to find and propose  layers for the movements and the growls of the creatures. I recorded some collections from the Tau Player, then put the results into the 3DMorphSampleCloud to merge with some human voices. I also got some very exciting results from the 100 Whooshes patch from JED (sound designer, Jean-Edouard Miclot).
In the final chapter of the game, I used Kyma for creatures and ambient sound. Â For example:
In this sound, the player is inside a kind of supernatural tempest. So I needed very consistent sound for the ambience. I used the 3DMorphSampleCloud prototype to merge and modulate various sound effects (wind, sand movements, volcano, dogs growl, my voice).
This is the sound made by some weird monsters made from sand particles; they come up from out of the ground to attack Jodie (the main character). I used the CrossFilter prototype to cross human voices and moans with the sounds of wind and gas jets.
I’m new Kyma user (1 year), and I’m so excited about getting deeper and deeper into Kyma. There’s something unusual and magic when I switch on my Pacarana. I know I’m going to spend time dedicated to search and experiment, and I often forget that I’m working on a computer. It helps me to focus only on the most important thing: the sound.
— Mathieu Fiorentini
P.S . Here is the complete list of the Quantic Dreams’ main audio team for Beyond Two Souls:
Alexis Antoni, sound designer
Sylvain Buffet, sound designer
Lorne Bafle, music composer
Xavier Despas, lead sound designer
Mathieu Fiorentini, sound sesigner
Laurent Gabiot, dialog recordist
Mary Lockwood, music manager
Mathieu Muller, sound designer
Stéphane Tréziny, dialog editor
Dominique Voegele, sound designer
Hans Zimmer, music producer