By augmenting traditional sample-based sound design with generative models, you gain additional parameters that you can perform to picture or control with a data stream from a model world — like a game engine. Once you have a parameterized model, you can generate completely imaginary spaces populated by hallucinatory sound-generating objects and creatures.
Thanks to Mark Ali and Matt Jefferies for capturing and editing the lecture on Generative Sound Design in Kyma presented last November by Carla Scaletti for Charlie Norton’s students at the University of West London.