Sound Designer Nick Peck has been making extensive use of his new Kyma system for the upcoming Activision/Marvel video game X-Men Destiny. “I hadn’t used Kyma in nearly 20 years, and was just blown away by how far it had come since the early days,” said Peck.  He went on to describe how he incorporated Kyma into his workflow on the game:

I was a bit intimidated of working it into my system, since I was knee deep in production. So I started slowly, going through Kyma X Revealed for a few minutes each day. As it turns out, you don’t really have to make complex patches in order to harness Kyma’s amazing processing power. I’ve created foley libraries, morphed dialog, and done tons of real-time sample manipulation by making sounds that only use one or two modules. The key for me is the excellent Kyma Control iPad software. The expressive gestural power of the iPad combined with Kyma fits my approach to sound design like a glove – I can explore to my heart’s content, and when I get a sound dialed in, I just re-record it into Pro Tools against the picture.

 

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