Kyma transforms Lucy

 Film, Release, Sound Design, Sound for picture  Comments Off on Kyma transforms Lucy
Jul 282014
 
A few months ago, sound designer Gurwal Coïc-Gallas got a call from sound superviser Guillaume Bouchateau asking him to join the team for Luc Besson’s latest project, Lucy. Gurwal was tasked with creating sound design libraries that the editors could draw upon when creating the special effects. In particular, Gurwal was asked to focus on:
  • Organic cellular movement (when Scarlet Johansson’s body is transforming)
  • Electromagnetic fields (because she can see electromagnetic fields) and
  • Voice effects (on her thoughts)
Gurwal used Kyma cross-synthesis on all the sounds and is enthusiastic about the results: “The movie is great, huge, surprising, probably one of Besson’s best, and the soundtrack is amazing!”

Roland Kuit in Stockholm, New York, Edinburgh

 Concert, Event, Film, Game, Sound Design, Sound for picture, Studio  Comments Off on Roland Kuit in Stockholm, New York, Edinburgh
Jul 282014
 
Composer/researcher/sound designer Roland Kuit is currently composer-in-residence at the EMS in Stockholm working on a project that combines their Buchla 400 with Kuit’s Kyma/Pacarana system.

He is also at work creating new pieces for Pacarana and Chicago based composer/conductor Renee Baker‘s Chicago Symfonietta to be premiered in New York this fall, and you can hear him lecture on modular sound design for TV and games the Napier University in Edinburgh in February 2015.  Check out his full calendar here.

Kyma Spectum Editor in Tesseract Portal Device

 Event, Film, Game, Installation, Sound Design, Sound for picture  Comments Off on Kyma Spectum Editor in Tesseract Portal Device
Jul 282014
 

Sound designer François Blaignan had an opportunity to apply Kyma in an unusual way in his work on the interactive multimedia exhibition Marvel’s Avengers STATION (Science Training and Tactical Intelligence Operative Network) now on display in Time Square in NYC and featured in this month’s Mix magazine. The 10,000-square-foot installation is a space where Avengers fans can immerse themselves in characters and artifacts associated with the Avengers.

 For the Tesseract Portal Device, the installation designers were having a hard time matching the look of the spectrograms of X-rays, infrared, and gamma rays provided to them by NASA.  So Blaignan created an animation using stills from Kyma’s spectrum editor and synched it to the Tessaract sound from the movie for a perfect match.

Kyma wasn’t a totally silent partner on the project; it also played a role in creating the sounds of the particle accelerator in Banner’s lab.

Moved by magnets

 Album, Event, Release, Sound Recording  Comments Off on Moved by magnets
Jul 282014
 

SGR^CAV is a collaboration between composers Cristian Vogel and SØS Gunver Ryberg, exploring a phase space of possible musics, where phantasmagorical sound objects emerge from transient combinations of multi-dimensional parameters.

In January 2014 the duo SGR^CAV released their debut recording MOVED BY MAGNETS on the cassette label Tapeworm.

These works for cassette were composed from the precise arrangement of a number of elements—such as field recordings of coal  mining machinery in the arctic mountains, and the creaking of ancient trees in Denmark—combined with digital processing—such as self-similar additive synthesis and granulations—all developed in Kyma. Many of the other characteristic timbres were created using vintage studio technology. An awareness of the sonic qualities of the compact cassette medium was also an important factor in the composition.

Listening to the album feels like exploring a mysterious world with its own, alien yet self-consistent, laws of physics with faint echoes from the Columbia-Princeton Music Center of the 1960s.

Kymama mia, it sounds pretty coolâ„¢

 Game, Release, Sound Design, Sound for picture  Comments Off on Kymama mia, it sounds pretty coolâ„¢
Jun 122014
 

Messages Image(932741848)

Jean-Edouard Miclot, sound designer for Killer Instinct Xbox One, recently posted this little homage to Kyma on his SoundCloud page:

National Illusion

 Film, Film Score, Release, Sound Design, Sound for picture, Sport  Comments Off on National Illusion
Feb 092014
 

Javier Umpierrez has just finished the sound design and music for a trailer for Ilusión Nacional, Olallo Rubio‘s upcoming documentary on the history of Mexico’s national soccer team, that conveys the passion and the politics behind the world’s most popular sport.

In the trailer, Umpierrez used Kyma to create and control the vast, powerful crowd sounds as well as other sound design elements. Starting with a recording he made of a full-capacity crowd in Aztec Stadium, he’s been utilizing Kyma’s SampleCloud and controlling pitch and amplitude in real time using Kyma Control on the iPad.

Umpierrez is also doing the score and the sound design for the film itself, so we can look forward to even more awesome crowd effects and inspiring music when the film opens in April 2014.

Petits Personnages

 Film, Release, Sound Design, Sound for picture  Comments Off on Petits Personnages
Feb 052014
 

Sound designer Gurwal COÏC-GALLAS was asked to create a language for the little creatures that appear in the newest version of The Beauty and the Beast directed by Christophe Gans. Gurwal used Kyma to create their charming bird-like language (here’s a brief example):

Take your favorite child (whether or not her name is Belle) to see the premiere of The Beauty and the Beast (played, respectively, by Léa Seydoux and Vincent Cassel) on 12 February 2014. You can see what the creatures (called Tadums) look like in the trailer:

Cloud to Ground

 Album, Release  Comments Off on Cloud to Ground
Jan 212014
 

Inspired by some of the more awesome forces of nature, Cloud to Ground, the Minibus Pimps’ first album, is due out in March 2014.  To quote Luis Fernandez’s preview in Crazy Friday:

‘Black Aurora’ is an electronic suite in four movements, pulsing and hovering like some collapsing dark star. The title track is a monstrous duet for icicles and cathedral organ, and the other pieces are masses of sound and noise explored in different densities.

The secret of Minibus Pimps’ colossal sonic gas giants is their use of the Kyma computer system (created by Symbolic Sound). Instruments such as guitar, bass and violin are fed into the system and radically transformed by self-designed digital instruments and processors until their sources are barely recognisable. This method continues John Paul Jones’s experiments with computer music which began as far back as the late 70s.

Cloud to Ground is seven tracks performed live by the Minibus Pimps duo — John Paul Jones and Helge Sten — at various venues in London, Norway, and Denmark and news of the debut album was featured in The Guardian newspaper.

Sound design for Beyond Two Souls

 Game, Release, Sound Design, Sound for picture  Comments Off on Sound design for Beyond Two Souls
Oct 292013
 

We asked sound designer Mathieu Fiorentini of Quantic Dream to talk about how he used Kyma in the sound design for the PS-3 interactive psychological action thriller — Beyond Two Souls — starring Ellen Page and Willem Dafoe:

Throughout the whole game, the player encounters creatures from the other side, called the Entities. We designed the Entities sounds as a team.  For the part of the job that was assigned to me, Kyma helped me a lot to find and propose  layers for the movements and the growls of the creatures. I recorded some collections from the Tau Player, then put the results into the 3DMorphSampleCloud to merge with some human voices. I also got some very exciting results from the 100 Whooshes patch from JED (sound designer, Jean-Edouard Miclot).

In the final chapter of the game, I used Kyma for creatures and ambient sound.  For example:

In this sound, the player is inside a kind of supernatural tempest. So I needed very consistent sound for the ambience. I used the 3DMorphSampleCloud prototype to merge and modulate various sound effects (wind, sand movements, volcano, dogs growl, my voice).

This is the sound made by some weird monsters made from sand particles; they come up from out of the ground to attack Jodie (the main character). I used the CrossFilter prototype to cross human voices and moans with the sounds of wind and gas jets.

I’m new Kyma user (1 year), and I’m so excited about getting deeper and deeper into Kyma. There’s something unusual and magic when I switch on my Pacarana. I know I’m going to spend time dedicated to search and experiment, and I often forget that I’m working on a computer. It helps me to focus only on the most important thing: the sound.

— Mathieu Fiorentini

P.S . Here is the complete list of the Quantic Dreams’ main audio team for Beyond Two Souls:

Alexis Antoni, sound designer
Sylvain Buffet, sound designer
Lorne Bafle, music composer
Xavier Despas, lead sound designer
Mathieu Fiorentini, sound sesigner
Laurent Gabiot, dialog recordist
Mary Lockwood, music manager
Mathieu Muller, sound designer
Stéphane Tréziny, dialog editor
Dominique Voegele, sound designer
Hans Zimmer, music producer

Oct 252013
 

Composer John Balcom recently completed the score for a new documentary utilizing Kyma as his synthesis tool kit.  BIG SHOT, part of ESPN’s award-winning series 30 FOR 30, tells the story of John Spano’s notorious purchase of the New York Islanders hockey team – which, 4 months after it happened, was exposed as one of the biggest scams in sports history. Directed by Kevin Connolly (E from ENTOURAGE), the film offers the first ever interview with Spano. It’s a pretty incredible story — Newsday called it “a must-watch for anyone with an interest in the power of delusion — both of the self and of others.” The film will be premiering Oct 22nd at 8pm EST on ESPN, and will eventually be available on demand as well as Netflix.

Far more than a sports documentary, the film is, at its core, the story of how a con man pulled off an incredible scam, and much of Balcom’s music speaks to this part of the film. The main instruments used were harp, piano, percussion, and synth, with Kyma supplying most of the synth parts.

When asked why he uses Kyma, Balcom responds, “I find the sound quality second to none. It has become an invaluable tool for me and I find myself using it more and more in my projects.”

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