Becoming Polyphonic: Review of Cristian Vogel’s New Album

Ready to be transmogrified at the micro-cellular-level? Premised on the proposition “that we are what we hear,” Cristian Vogel’s new album Polyphonic Beings seeks to expose each of our cells to musical qualities that will effect the deepest possible transformations.

Cristian once again employs Kyma to achieve his signature far-afield timbral explorations, surprising tricky silences, and trance-inducing slow timbre morphs. Eminently danceable, Polyphonic Beings transports you through the imaginary landscapes depicted in the cover art and deposits you safely in the serenely peaceful state evoked by the Society of Hands.

  1. Exclusion Waves: The pilgrimage begins with pink noise waves breaking gently onto an indigo shore, with vocal-chants enfolded in the noise.
  2. Mccaw’s ghost: Slow and easy, runs out of steam punk at the end
  3. How many grapes went into that wine: Here, Vogel is in his element: pitchy cross-synth rhythms and his signature metric modulations paired with crazy pitch unwindings! Trance-inducing vocalesque timbres ride rhythmic spirals and a sudden break leaves you catching your breath to a humorous chorus of squeegee “la-la-las” that morph into synths.
  4. Lost in the chase: Lovely liquidy sounds like hitting an open-mouth tube (or modal filters?) establish an ostinato  pattern that change every 8 bars until a gorgeous smooth disintegration into gentle noise & silence.  But wait, there’s more!  An over-the-top metallic plate reverb with metallic hits finishes out the track.
  5. La Banshee 109: (or is it LA Banshee?) Sounds of metal rigging wiggling in a stiff breeze and trying hard to settle into a groove.  It finally settles into a liquid pattern as reverse attack brass-like timbres create a heart beat pulse which evolves into conga-like plucky patterns with unstable frequency swoops.  Once again a lovely dissolve and disintegration.
  6. Forest Gifts: One thing about the forest is, it’s full of insects!  A delightful buzzy buggy intro blurs and then comes into focus as a fast groove of buzzy shakers with an overlay of creatures encoded into the northern lights and luxurious harmonic sweeps. Filtered noise, like distant boat horns, peacefully resolves into a misty forest dawn with delicate violin tremolo.
  7. Society of hands: Exquisite slow machine room gradually morphing into an icy wind rattling the vents, against slow delicate piano chords with reversals gradually working their way from high to low. Landing in a raspy Japanese vocal and peaceful filtery suspensions.  You’re left feeling serene and elevated.

Order online and then get your tickets for the 22 November launch party in Berlin. (with Vogel and SØS on the bill, prepare yourself for a transformative experience).

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Kyma transforms Lucy

A few months ago, sound designer Gurwal Coïc-Gallas got a call from sound superviser Guillaume Bouchateau asking him to join the team for Luc Besson’s latest project, Lucy. Gurwal was tasked with creating sound design libraries that the editors could draw upon when creating the special effects. In particular, Gurwal was asked to focus on:
  • Organic cellular movement (when Scarlet Johansson’s body is transforming)
  • Electromagnetic fields (because she can see electromagnetic fields) and
  • Voice effects (on her thoughts)
Gurwal used Kyma cross-synthesis on all the sounds and is enthusiastic about the results: “The movie is great, huge, surprising, probably one of Besson’s best, and the soundtrack is amazing!”

Roland Kuit in Stockholm, New York, Edinburgh

Composer/researcher/sound designer Roland Kuit is currently composer-in-residence at the EMS in Stockholm working on a project that combines their Buchla 400 with Kuit’s Kyma/Pacarana system.

He is also at work creating new pieces for Pacarana and Chicago based composer/conductor Renee Baker‘s Chicago Symfonietta to be premiered in New York this fall, and you can hear him lecture on modular sound design for TV and games the Napier University in Edinburgh in February 2015.  Check out his full calendar here.

Kyma Spectum Editor in Tesseract Portal Device

Sound designer François Blaignan had an opportunity to apply Kyma in an unusual way in his work on the interactive multimedia exhibition Marvel’s Avengers STATION (Science Training and Tactical Intelligence Operative Network) now on display in Time Square in NYC and featured in this month’s Mix magazine. The 10,000-square-foot installation is a space where Avengers fans can immerse themselves in characters and artifacts associated with the Avengers.

 For the Tesseract Portal Device, the installation designers were having a hard time matching the look of the spectrograms of X-rays, infrared, and gamma rays provided to them by NASA.  So Blaignan created an animation using stills from Kyma’s spectrum editor and synched it to the Tessaract sound from the movie for a perfect match.

Kyma wasn’t a totally silent partner on the project; it also played a role in creating the sounds of the particle accelerator in Banner’s lab.

Moved by magnets

SGR^CAV is a collaboration between composers Cristian Vogel and SØS Gunver Ryberg, exploring a phase space of possible musics, where phantasmagorical sound objects emerge from transient combinations of multi-dimensional parameters.

In January 2014 the duo SGR^CAV released their debut recording MOVED BY MAGNETS on the cassette label Tapeworm.

These works for cassette were composed from the precise arrangement of a number of elements—such as field recordings of coal  mining machinery in the arctic mountains, and the creaking of ancient trees in Denmark—combined with digital processing—such as self-similar additive synthesis and granulations—all developed in Kyma. Many of the other characteristic timbres were created using vintage studio technology. An awareness of the sonic qualities of the compact cassette medium was also an important factor in the composition.

Listening to the album feels like exploring a mysterious world with its own, alien yet self-consistent, laws of physics with faint echoes from the Columbia-Princeton Music Center of the 1960s.

National Illusion

Javier Umpierrez has just finished the sound design and music for a trailer for Ilusión Nacional, Olallo Rubio‘s upcoming documentary on the history of Mexico’s national soccer team, that conveys the passion and the politics behind the world’s most popular sport.

In the trailer, Umpierrez used Kyma to create and control the vast, powerful crowd sounds as well as other sound design elements. Starting with a recording he made of a full-capacity crowd in Aztec Stadium, he’s been utilizing Kyma’s SampleCloud and controlling pitch and amplitude in real time using Kyma Control on the iPad.

Umpierrez is also doing the score and the sound design for the film itself, so we can look forward to even more awesome crowd effects and inspiring music when the film opens in April 2014.

Petits Personnages

Sound designer Gurwal COÏC-GALLAS was asked to create a language for the little creatures that appear in the newest version of The Beauty and the Beast directed by Christophe Gans. Gurwal used Kyma to create their charming bird-like language (here’s a brief example):

Take your favorite child (whether or not her name is Belle) to see the premiere of The Beauty and the Beast (played, respectively, by Léa Seydoux and Vincent Cassel) on 12 February 2014. You can see what the creatures (called Tadums) look like in the trailer:

Cloud to Ground

Inspired by some of the more awesome forces of nature, Cloud to Ground, the Minibus Pimps’ first album, is due out in March 2014.  To quote Luis Fernandez’s preview in Crazy Friday:

‘Black Aurora’ is an electronic suite in four movements, pulsing and hovering like some collapsing dark star. The title track is a monstrous duet for icicles and cathedral organ, and the other pieces are masses of sound and noise explored in different densities.

The secret of Minibus Pimps’ colossal sonic gas giants is their use of the Kyma computer system (created by Symbolic Sound). Instruments such as guitar, bass and violin are fed into the system and radically transformed by self-designed digital instruments and processors until their sources are barely recognisable. This method continues John Paul Jones’s experiments with computer music which began as far back as the late 70s.

Cloud to Ground is seven tracks performed live by the Minibus Pimps duo — John Paul Jones and Helge Sten — at various venues in London, Norway, and Denmark and news of the debut album was featured in The Guardian newspaper.

Sound design for Beyond Two Souls

We asked sound designer Mathieu Fiorentini of Quantic Dream to talk about how he used Kyma in the sound design for the PS-3 interactive psychological action thriller — Beyond Two Souls — starring Ellen Page and Willem Dafoe:

Throughout the whole game, the player encounters creatures from the other side, called the Entities. We designed the Entities sounds as a team.  For the part of the job that was assigned to me, Kyma helped me a lot to find and propose  layers for the movements and the growls of the creatures. I recorded some collections from the Tau Player, then put the results into the 3DMorphSampleCloud to merge with some human voices. I also got some very exciting results from the 100 Whooshes patch from JED (sound designer, Jean-Edouard Miclot).

In the final chapter of the game, I used Kyma for creatures and ambient sound.  For example:

In this sound, the player is inside a kind of supernatural tempest. So I needed very consistent sound for the ambience. I used the 3DMorphSampleCloud prototype to merge and modulate various sound effects (wind, sand movements, volcano, dogs growl, my voice).

This is the sound made by some weird monsters made from sand particles; they come up from out of the ground to attack Jodie (the main character). I used the CrossFilter prototype to cross human voices and moans with the sounds of wind and gas jets.

I’m new Kyma user (1 year), and I’m so excited about getting deeper and deeper into Kyma. There’s something unusual and magic when I switch on my Pacarana. I know I’m going to spend time dedicated to search and experiment, and I often forget that I’m working on a computer. It helps me to focus only on the most important thing: the sound.

— Mathieu Fiorentini

P.S . Here is the complete list of the Quantic Dreams’ main audio team for Beyond Two Souls:

Alexis Antoni, sound designer
Sylvain Buffet, sound designer
Lorne Bafle, music composer
Xavier Despas, lead sound designer
Mathieu Fiorentini, sound sesigner
Laurent Gabiot, dialog recordist
Mary Lockwood, music manager
Mathieu Muller, sound designer
Stéphane Tréziny, dialog editor
Dominique Voegele, sound designer
Hans Zimmer, music producer