After a long absence from Victoria, British Columbia, the Mexican/Dutch composer, Hector Bravo Benard performed a solo concert of multi-channel electronic compositions on November 5, 2011 at the artist-run venu, Open Space.
Pianist Stanley Cowell with “electroacoustic enhancement by Kyma” will be joined by Vic Juris (guitar), Tassili Bond (bass) and Christopher W. Brown, (drums) as the Empathlectro Quartet performing on Saturday, November 5, 2011 at 8:00 PM at An die Musik LIVE!, a classical, jazz and world music venue in Baltimore Maryland. Audience members are invited to a post concert, meet-the-artists reception.
University of Oregon director of interactive music technology, Jeffrey Stolet, premiered his new piece Hendrix de Aguadilla for Kyma and iPad (Kyma Control app) on the opening concert for Musicacoustica in Beijing on October 24, 2011. Earlier in the day, Stolet gave a presentation on Kyma and the SumOfSines Disco Club (his new book about the Kyma system), describing how Kyma is being used and taught in higher education.  The next performance of Hendrix de Aguadilla will be in Chengdu, China on November 1 2011.
Cristian Vogel will be talking about NeverEngine and Kyma as a recombinant artists’ expert system at the Redbull Music Academy in Madrid on Saturday, 29 October 2011.  For the rest of the workshop, he’ll be dissecting one of the Kyma Sounds he uses for live performance.  The session is open to the public.
Sound designer, Samy Bardet, used Kyma to design a singing monkey, some supernaturally fast growing plants, and the voice of the ‘monster’ in Bibo Bergeron‘s new animated feature, Un Monstre á Paris.
We recently spoke with Samy to find out more about his work in sound design for film:
 What is your earliest sonic memory? (from childhood?)
The purring of my cat Mao.
When did you first realize that you wanted to be a sound designer? (Did you start from the side of music? From audio engineering? In other words, how did you come to be a sound designer?)
After a short stint as a live sound engineer, I fell in love with sound for motion picture and became a sound editor. I started out by doing a lot of cartoons for TV. That period was essential because I learned editing, creation, and sound design.
Her favorite sound for picture was the work that Hamilton Sterling and Richard King did on “Master and Commander”. One day she came in with an article talking about the sound design on Master and Commander; in the article she had circled the name “Kyma”, and she asked me “What is this?”. In order to answer her, I decided to buy one!!!
For Un Monstre á Paris, please tell us about the evolution of the singing monkey sound, how you imagined it, how you realized it, how you performed it, etc.
I started with the voice of -M- singing like an opera singer. When I saw the animation, I first tried using the classic monkey sound but it was unsuccessful. Those sounds were too short and not close enough in frequency.
I finally found a sample of capuchin monkey whose frequencies were closest to those of the human voice. I analyzed the human voice and the capuchin monkey in the Tau Player. Then I performed the result using my Motormix and, after several tries, once I was able to perform it in sync with the picture, the result was incredible!!!!
I understand that there is also a scene of a plant or plants growing at incredible speed. Can you tell us more about that scene and how you designed and controlled the sound for it?
This was created with a SampleCloud (one of my favorite prototypes) and played on the Wacom tablet. I took a short sample of leaves rustling, and with this magic tool it became a giant sunflower!
Who is the monster in Paris (and how did you design his voice)?
The voice of the monster in Paris is a mix between rock singer Matthieu Chedid ( “-M-” ), a raccoon, and my own voice … I used the Tau player again to morph these three sources in order to make him credible and sensitive.
From the point of view of the sound designer, what are the differences between working on an animated feature vs a live action feature with human actors? Or is it virtually the same? Do animated features give you more latitude for sound design? Or is it the same either way?
The editing is very different. In a live action feature, you’re constrained by the way the sound was spoken during shooting, and especially by the ambience. It must match exactly.
In an animated feature, you receive only the voices, so all the atmospheres can be created by your imagination…
In the end, though, I think that sound design is not so different between live action and animated features, because even in live action features you rarely use “real” sounds (of guns, cars, etc), it’s always exaggerated to make it more spectacular. And it’s the same in animated features.
Where does Kyma fit in your arsenal of sound design tools? Do you turn to Kyma for specific kinds of sounds or ways of working?
I’m working with a Pyramix which is the tool I find most flexible and effective for sound editing (and I think it is less well known in the US).
My Pacarana is connected via a Capybara (used as an audio interface) directly through digital inputs and outputs to the Pyramix. That way I can use Kyma as an external effect, sending a sound from the Pyramix. Or I can play Kyma Sounds and record directly in the Pyramix.
What would you identify as the strong points of Kyma or the sort of things that Kyma is best at?
Kyma is especially impressive when you want to treat a real sound and want it to stay organic and real-sounding… for example, with voices…
Were there any sounds on this film that you could not have done without Kyma?
The monster, the singing monkey and a great morph between a metallic sound and the name of “Raoul”.
Describe your ideal meal. Who would be there, what would be on the menu, where would it be, what would the conversation be like, etc
You would be there to talk about your vision of sound…
Einstein would be there to explain to us this strange dimension called space/time and also explain why today a neutrino can go faster than light…
Someone would be there to give the beginning of answer on the origin of life…
There are too many things to talk about with so many interesting people; it’s too complicated to reduce it to one meal…
If you were to give advice to someone who is just starting out as a sound designer, what would that be? What would you advise them to study, where should they live, what kind of work could they do to prepare themselves?
1. Listen to real life all around you; this is very inspiring….
2. Sound can be simple®
3. Break the rules.
What’s next for you? Do you have a project lined up (one that you are allowed to discuss yet?)Â What new sound design challenges are in store for you in 2011-2012?
I’ve just finished the sound design for an exposition in Paris. And I’m preparing a new motion picture called The Marsupilami by Alain Chabat; this is very big sound design challenge.
Thank you Samy!  We look forward to seeing (and especially hearing) Un Monstre à Paris!
London UK-based Zelig Sound, creators of music composition and sound design for TV, film, advertising and branding, recently created the sound and music for “The 360 Project”, two dramatic short films by Toronto-based director and photographer Ryan Enn Hughes that capture peak dance moves using 48 simultaneously firing cameras surrounding the performer (designed by The Big Freeze).  The result is a cross between photography, video, and ‘digital sculpture’, where time is frozen but is then unrolled in new three-dimensional sequences.
Sound designer Matthew Wilcock and his team used Kyma, performed on a Wacom tablet, for the whooshes, passes and synth sounds in both 360 pieces, BALLET 360 & KRUMP 360. They used Kyma to create a selection of sounds around the timbre they wanted, and later brought them into a DAW to edit them and layer in the music.
The team used the same process on a Zelig Sound branding project for Black Ocean. Wilcock estimates that 70% of the sound for Black Ocean was created by Kyma controlled by movements and gestures on the Wacom tablet.  The team set up the film to run in a loop while recording multiple performances of custom-designed Kyma Sounds on a Wacom tablet.  They then took the results of that session, and edited, selected, and layered them in their DAW.
Sound Designer Nick Peck has been making extensive use of his new Kyma system for the upcoming Activision/Marvel video game X-Men Destiny. “I hadn’t used Kyma in nearly 20 years, and was just blown away by how far it had come since the early days,” said Peck. Â He went on to describe how he incorporated Kyma into his workflow on the game:
I was a bit intimidated of working it into my system, since I was knee deep in production. So I started slowly, going through Kyma X Revealed for a few minutes each day. As it turns out, you don’t really have to make complex patches in order to harness Kyma’s amazing processing power. I’ve created foley libraries, morphed dialog, and done tons of real-time sample manipulation by making sounds that only use one or two modules. The key for me is the excellent Kyma Control iPad software. The expressive gestural power of the iPad combined with Kyma fits my approach to sound design like a glove – I can explore to my heart’s content, and when I get a sound dialed in, I just re-record it into Pro Tools against the picture.
Can sound define a space? In sound, is there a Point-of-View or culturally-influenced focus of attention? Sound designers, musicians, audio engineers, composers, acousticians and others interested in “sound space” are invited to discuss these and other questions during the third annual Kyma International Sound Symposium (KISS2011), scheduled for 15-18 September 2011 in Porto, Portugal. Inspired by Portugal’s proud history of navigators who set out to explore beyond the known and visible horizon, the theme of this year’s symposium is “Explorando o espaço do som†(“Exploring Sound Spaceâ€) and will celebrate the sound designers, composers, and researchers who are exploring beyond the familiar horizons in sound and music.
A mathematician and co-editor of a new book on the Sonic Spaces of Music (Spazi sonori della musica) will discuss the public space defining and defined by the sounds of the Trevi Fountain in Rome;
Kyma practitioners will have opportunities to attend master classes, participate in interactive workshops and consulting sessions, and most importantly, to make connections with and to learn from fellow Kyma practitioners;
The author of a new text for teaching and learning Kyma (published in both English and Chinese) will describe his search for the SumOfSines disco club;
Plus there will be an abundance of technical talks on a wide range of topics including how to use the spectrum of a sound as a sequencer; techniques for data sonification; using sound to help people confront pain; how to create a dynamic sonic ecology; using context-free-grammars to simultaneously generate dance movements and trajectories through abstract timbre space; techniques for spectral modification & morphing; and more.
Evening performances are to include a screening of the very first science fiction film accompanied by a live-improvised electronic sound track generated by Kyma reconstructions of Luigi Russolo’s intonorumori instruments; a portion of an audio documentary on Holocaust survivor Ksenija Drobac; and a live-generated audio/video film about Galileo that uses Kyma to control VJ software via Open Sound Control (OSC). Other live musical performances will create sound spaces controlled by (among other things) dancers, RFID cards held by the audience, iPads, Wacom tablets, video position trackers, Continuum fingerboards, SoftStep pedal-boards, OSC, acoustic instruments, the acoustics of the room itself, and even a sensor-enhanced Teddy Bear!
For more details on the program, please see the preliminary program and join the mailing list to be kept up to date on future enhancements and additions.
Registration
Registration is open to all. You can register at any time, but there is a discount for those who register prior to 1 August: you can participate in all 4 days (with lunch included) for €120 (€40 for students). Casa da Musica has strictly enforced occupancy limits, so please register as soon as possible in order to reserve your spot: http://kiss2011.symbolicsound.com/registration
Online discussion
You are cordially invited to join in the pre-symposium discussion on the theme of Exploring Sound Space:Â http://www.pphilosophyofsound.org
Porto
Known as A Cidade Invicta (the unvanquished city), in honor of its citizens’ successful resistance of Napoleon’s attempted invasion, Porto’s history can be traced back at least as far as Roman times, with evidence of even earlier habitation by the Celts, Proto-Celts and even Phoenicians.
The ukulele has its origins in Portugal; Portuguese immigrants brought the cavaquinho, braguinha and the rajão, small guitar-like instruments with them to Hawaii where they were re-invented as the ukulele. Portuguese luthiers Cordoba Guitars and Antonio Pinto Carvalho (in Braga about an hour north of Porto) continue the tradition today. In Porto, you can audition a Portuguese 12-string guitar or a cavaquinho at Toni Das Violas, a music shop in the historic center.
Porto is also the official source of Port wine, a special red wine in which the fermentation process is interrupted by the addition of distilled grape spirits known as aguardente (roughly translated as fire water with teeth), leaving a higher sugar and a higher alcohol content. The resulting fortified wine is then aged in wood barrels prior to bottling.
Visiting ConÃmbriga, a well-preserved ancient Roman city and attached museum about an hour south of Porto, is practically like traveling to ancient Rome in the Tardis.
Something about Porto seems to inspire artists who work with space. Not only is it the home of Casa da Musica, it’s also the birthplace of two Pritzker-prize-winning architects: Ãlvaro Siza who designed the central square in Porto, the Faculty of Architecture campus, and the contemporary art museum; and Eduardo Souto Moura whose award-winning work includes Estádio Municipal de Braga, the Burgo Tower in Porto and the Paula Rego Museum in Cascais among others.
Summary
What: The Kyma International Sound Symposium (KISS 2011), an annual conclave of current and potential Kyma practitioners who come together to learn, to share, to meet, to discuss, and to enjoy a lively exchange of ideas, sounds, and music! This year’s theme is “Exploring Sound Space”
Presenters: Experts from the fields of music, sound art, sound design, mathematics, philosophy & audio engineering who use Kyma in their work.
Participants: Sound designers, musicians, audio engineers, composers, acousticians and others interested in “sound space” and the Kyma sound design language
When: 15-18 September 2011
Where: Porto, Portugal
Venue: Casa da Musica / Avenida da Boavista, 604-610 / 4149-071 Porto / Portugal
Cost: € 120, students € 40
Organizers: Faculdade de Engenharia da Universidade do Porto & Symbolic Sound Corporation with support from Casa da Musica & UT Austin|Portugal International Collaboratory for Emerging Technologies
Deadline: 1 August 2011 for early registration discount; registration open through 15 September 2011
John Paul Jones and Helge Sten presented a Punkt Seminar on 3 September 2011 where they talked about how they are using Kyma in their new project: The Minibus Pimps. Â Their debut performance was at Punkt and their EU debut will be 16 September 2011 at KISS2011Â in Porto, Portugal.
Inspired by their recent collaboration in Supersilent, Jones and Sten employ electronics, samplers, processors, instruments, iPads and two Kyma systems to create instrumental improvisations ranging from the intricate to the ferocious!
This July, JPJ joined forces with Supersilent for an experimental electronics set at the Moldejazz Festival: