Tobias Enhus featured in Studio Magazine

Tobias Enhus‘ Santa Monica California-based film-scoring studio is featured in the November 2013 issue of STUDIO magazine. You can get a preview of the article through this video in which Enhus gives a demo tour of his unique collection of gear (including a rack with three Pacaranas) presented in Swedish and the universal language of audio gear, all to the soft accompaniment of the glassy, metallic, vocal, analog electronics that have become his signature sound. Near the end of the video, Enhus does an impromptu performance with Max Mathews’ Radio Baton controlling vocal resynthesis in Kyma!

When not composing for film, television, games & advertising, Tobias Enhus enjoys a bit of cave diving.
When not composing for film, television, games & advertising, Tobias Enhus enjoys a bit of cave diving & sleep walking.

The article describes how Tobias was born in Sweden and began by following in his father’s footsteps as a construction engineer before changing course to follow his true passion: music and sound design. Now he is a successful film composer and sound designer in Hollywood, and he has what he describes as a real monster in his sound design studio: “This is my audio playground,” Tobias says, referring to his Kyma system, the programming language considered by some to be the most powerful sound design tool available. Enhus’ Kyma system (his 3-Pacarana rack is among the world’s largest sound computing clusters), along with his Synclavier and analog synthesizer modules, have laid the technical foundation for Enhus’ successes in Los Angeles; his composing credits include the films Narc and the soon-to-be-released feature film Sisterhood of Night, the television series Top Gear and video game Spiderman 3, as well as sound design and music composition for numerous ads for companies like Mercedes and Coca Cola.

The article is full of photos, anecdotes, advice, and insights on the life of a professional composer and sound designer in LA. And it’s an inspiring story for anyone who feels they are expected to take one path in life and is seeking the courage to risk it all in order to follow their dreams.

Matteo Milani: sound designer for Genesis Project

What if it were computers who invented humans (and not the other way around?)  In director Alessio Fava’s new film Genesis Project: the real story of creation, it seems an almost plausible and decidedly amusing hypothesis.  Sound designer Matteo Milani put his Kyma sound design workstation to good use generating the ambiences.  Highly entertaining for all computer users (or is it the other way around?), Genesis Project begs the question, “But what if humans develop self-awareness?”  Be sure to check out the Human User Manual on the official Genesis Project site.

The Book of Sarth

Is it a graphic novel? A concept album? An animation? An App? A book?

The Book of Sarth is all of these things plus a narrative about an ear worm that is, itself, an ear worm! The Book of Sarth is the first example of an entirely new art form for the early 21st century.  The initial offering of the Gralbum Collective, a self-described group of musicians, artists, and programmers working to establish new forms for creative expression, The Book of Sarth is available now in the App Store and has to be experienced, more than described, but an attempt at a verbal description follows:

Imagine discovering an ornate leather-bound book abandoned in an attic; when you pick it up, a voice says “Open the Book”.  Cradling the iPad in your lap like an old tome, flipping through parchment pages with colorful watercolors, it really does feel as if you’ve discovered a magical story book, one where the drawings come alive and music fills the stereo field (headphone listening is strongly recommended for the experimental, Kyma-drenched score by Sarth Calhoun).

Like the tracks on the album, the animated paintings come in “chapters”, each having its own style and character: the storybook water colors of “Discovery”, the ink-on-glass Japanese photo/drawing colorized loops of “Transmission”, the stark black and white ink images of Occupy-like mass protests for “Awakening”, psychedelic pattern loops for “Access”, symbolic poker-hands and other cryptic numbers (4 X 7), beautiful iridescent ghostly animations on black-inked stark background images of the police state, and so on, concluding with an Epilogue of beautiful geometric patterns, sometimes occluded by human silhouettes.

Born into an angular world with no color, two children discover a sound-generating device that enraptures the world, introducing color, movement and shapes; the epilogue hints at ancient technologies that were known to resonate with sounds of a healing nature and reveal hidden order and patterns.  The rest of the narrative is a struggle between the black-and-white (or “the brown and grey”) police state who shut down the transmissions, and the rioting crowds who learn to make their own underground sound-generating devices.

The musical narrative can accompany the visual or not and is an uncompromisingly experimental mix of vocoding, heavily processed poetry, ear-worm inducing loops, exquisitely glitchy electronics, and Euclidean rhythms.  It ends, not with an ecstatic out-of-body experience, but with a warning: “the black days are coming.”

 

Musical score for Unfinished Swan

Imagine yourself surrounded by nothing but a featureless whiteness, a world in which the only way to discover objects or people around you  is to splatter black paint in the hopes of revealing their outlines and shapes.

Giant Sparrow’s The Unfinished Swan is a new kind of game, and composer Joel Corelitz has taken a new approach to scoring the music for the new PlayStation title.  Seeking to blur the line between the real and the synthetic, Corelitz chose to imitate electronic sounds with acoustic instruments and to imitate acoustic instruments with electronics.  He used Kyma for the electric harpsichord sounds in the ‘switched-on’ type pieces, and he used the Kyma CrossFilter on the pads.

The Unfinished Swan, slated for an October 23, 2012 release, is already earning rave reviews for its unique approach and focus on creativity, exploration, and discovery.

Tomorrow you’re gone

Hamilton Sterling at Helikon Sound has just completed the sound for David Jacobson’s new film, Tomorrow You’re Gone, a story of psychological vengeance and real-world redemption. The film stars Stephen Dorff, Michelle Monaghan, and Willem Dafoe.

As sound designer, supervising sound editor, and re-recording mixer, Hamilton created a sonic world that functions almost as a musical score.  Aside from guitar and drums (used by the composer), almost every scene in the film is inflected by sounds generated in Kyma (appropriately enough, since most of the film may or may not take place from a point of view inside the main character’s head).

Interview with sound designer Sylvain Lasseur

Sound designer Sylvain Lasseur is not just bi-coastal; he’s bi-contintental, working part time in Paris and part time in Los Angeles!  We recently had a chance to ask him a few questions about how he uses Kyma for 5.1 sound design and to explore some of the differences between post production work in Paris and Los Angeles.  By the end of the interview, the discussion turns to food, wine, and the Marx Brothers.  Read on!

SSC: Sylvain, you’re currently based both in Los Angeles and Paris.  How do you split your time between the two?  (e.g. is it summers in LA and winters in Paris? Or does it depend on which project you’re working on?)

SL: In fact, it depends on the projects. The ideal thing would be to spend winters in LA and summers in Paris, but that’s just a question of weather and has nothing to do with sound!

 SSC: You graduated from the Louis Lumiére Cinema School in France.  How did  you decide to attend that school?  Have you been interested in cinema since you were a child?  Were you always interested in sound design?

SL: I’ve been interested in sound since the age of about twelve years old. I learned to play the piano and I had a Uher portable tape recorder to record sound for slideshows, to record music, etc…   The next natural step was to study at a school where I could learn about sound.  During my studies, my interest in cinema began to grow and it finally took over.

SSC: What are some of the movies that most inspired you to pursue your profession?

 SL: The first three Star Wars and The Right Stuff convinced me to embrace the profession of Sound Editor and Sound Designer even though, in France, at that time, “Sound Design” was a very hazy notion. More recently, The Curious Case of Benjamin Button and No Country for Old Men inspired me to continue to progress in my profession.

 SSC: You’ve made a specialty of designing sounds for 5.1 surround.  Do you conceive of the sounds with surround in mind from the outset?

SL: In fact, I begin each movie by asking myself, “What sounds would serve the movie and enhance the story being told?” –this before even considering the use of surround.

Some movies need a lot of surround and others just a little bit.  For that reason my  Kyma modules are ready for 5.1, giving me the tools to do as much or as little as is needed.  But if there is a recurrent sound in the movie,  I often design the sound first and then I apply a process to put it into surround on each recurrence, as necessary.

SSC: Do you place independent material in the surrounds?  Or processed versions of the other channels?

SL: I have no specific recipe for that either. With ambience or atmosphere, it can be interesting to place independent material in the surround.   It’s also very interesting to use a processed version of the stereo channels (granulated, pitched, delayed….) in the surround. Here again, it depends on the movie. The director and the story guide you.

SSC: In your opinion, what is the most powerful use for surround sound? 

SL: Surround sound creates and defines the visual space in a film, creating a third dimension. It gives you the opportunity to shrink or enlarge the visual space through audio. It’s also very powerful for sound fx such as spaceships passing by…

SSC: Is there such a thing as “the Hollywood sound”?  Similarly, do French films have a particular “sound”?  If your eyes are closed, can you sometimes tell where a film was made just by the sound, even before the first word of dialog is heard?

SL: In general, French movies are more intimate and American movies are more spectacular (even with your eyes closed)!  The “music” of the French language, (pronunciation, tone, tonic syllable emphasis), and the English language are very different.  It seems to me that there is more flexibility when mixing English dialogue than French dialogue.   The dynamic, the spectrum, the use of the bass and the use of the surround are different from language to language.  I’ve never tried, but if I closed my eyes I would probably be able to hear the difference between a French or an American sound track.

 SSC: Is there a difference in the way post production is done in US films and French films Or does this vary more from film to film than it does from country to country?

 SL: I would say that the big difference is the budget. You just have to compare the sound crew of a French movie and an American movie to see the difference. In France, most of the time I am alone or with an assistant to edit and design the sound for a feature film, usually with less time than for an American film.

In America, a sound crew is composed of a Sound Supervisor, a Sound Designer and multiple Sound Editors.  That makes a huge difference!  In America, each person’s work is more specialized, the time is longer and the budgets are bigger…  which changes everything about the way the work is done.

Of course, this process varies from film to film depending on the film and the budget.  That said, most of the time, the needs of a French movie are not the same as an American movie.

SSC: Can you describe your working process with director Catherine Breillat?

 SL: I have done five movies with Catherine Breillat, so we have built up a very confident relationship.  She begins by explaining to me what her movie needs, then I work on it for a while.  Periodically she comes to my studio to listen to my “work in progress”. She tells me what she likes and doesn’t like, I make the appropriate adjustments, and so forth. Before the mix, she has heard and approved all the sound editing and the sound design.  She is very specific about what she wants.

 SSC: Were you able to utilize Kyma on The Last Mistress?

SL: Yes, I used Kyma for atmosphere, wind and sound effects.

SSC: You sometimes control your Kyma sounds with the pitch and level of your voice.  Can you compare this to using a  fader or other controller?

 SL: I have to say that I was a singer in a band for a while. I feel comfortable using my voice and find it more intuitive and immediate that way. I also find that it’s more alive and organic, especially when I manipulate animal sounds. When I do this, sync to picture, I find good intonations and accents more quickly than with a fader or other controller.

SSC: Can you point us to a particular scene in one of your films where we can listen for Kyma?

SL:  I can think of a couple of examples where I used two really different approaches:

Chrysalis for the sound fx, especially at the beginning of the movie and

The Trail (La Piste) for the wind in the desert, especially at the end of the movie when there is a wind storm.

 

SSC: What advice would you give to a sound designer who is just starting to learn Kyma?

SL: Kyma is like a language. You have to learn the vocabulary and the grammar before you can express yourself and become fluent. So, read the manuals (a few times), be patient, persevere and don’t forget to break the rules…

Kyma is so modular and flexible, it’s like an open invitation to create. The possibilities are endless…  It’s just a question of language!

SSC: Do you have a set of “tools” that you’ve created for yourself in Kyma that you come back to whenever you are working on a film?

SL: Yes, I have a set of tools that I’ve created for myself, all oriented 5.1. Most of the time, I come back to this set of tools, but I continue to create new “sentences” all the time, when I have an idea (and time to do it).

SSC: Can you reflect on your “process” for creating new effects in Kyma?  Do you start with your favorite Sounds and modify them?  Do you look through the Sound Library?  Or is it different every time?

 SL: In fact, it’s different every time. I can start with a sound, modify it, or take just a part of the sound to add it to an another sound or part of an another sound. Sometimes, I start with nothing and I build the “sentence” I want. Sometimes, I look through the Sound Library, which is a gold mine of inspiration.

(NB., You can hear more of Sylvain’s Kyma sound design work on his web site.)

SSC: Have you ever intentionally left a scene completely silent?

SL: I have no recollection of having left a scene completely silent, but almost silent, yes! Silence and nuances contribute to the dynamic. I can’t imagine listening to a philharmonic orchestra playing a symphony forte, with no silence, for an hour and a half. It would be unbearable!  For me, two perfect examples of the judicious use of silence, juxtaposed with “interesting” sound are: No Country For Old Men and Mulholland Drive.  Very inspiring.

SSC: Describe your ideal meal ((who would be there, what is on the menu, where is it, what does the table look like, etc)

 SL:

FADE IN: Ext.:  North rim of the Grand Canyon on a beautiful summer day, before sunset….

A table is dressed on two interlaced grand Steinway pianos on the edge of the North rim. Wolfgang Amadeus Mozart and Herbie Hancock are playing a free adaptation of the “Sound of Silence”.

Superimposed, scroll the credits in alphabetical order:

Ethan and Joel Coen…… The Directors

Albert Einstein…. Relatively as Himself

Herbie Hancock…. As Himself

Nelson Mandela…. As Himself

Wolfgang Amadeus Mozart… As Himself

My Wife… As My Wife

Me…     As Her Husband

And:

The Marx Bros… As The Waiters

CLOSE UP: On the Menu

Appetizer:  French Oysters served on the half shell

accompanied by grilled lobster tails

Wine: 1959 White Mersault, Premier Cru

Main Course:  Roast Venison, sauce Grand Veneur

accompanied by a fricassé of wild   French mushrooms

Wine: 1961 Chateau Margaux

Followed by:   Arugula & Warm Chèvre

As you may have noticed, women are woefully lacking at this meal, so I decided to include them for dessert!

Invited are:

Lucille Ball….. As Lucy Ricardo

Coco Chanel…. As Herself

Rita Hayworth… As The Beautiful Woman

George Sand…. As Herself

Meryl Streep….. As Julia Child

Dessert:     The most fabulous chocolate cake in   the world (or any dessert, as long as it’s   chocolate!)

Digestifs:   Aged Amber Rum, Poire Williams,   Mirabelle….

(and cigars for the Marx Bros.)

And may the party continue until dawn….

….. or we could just order in pizza!

SSC: Thank you, Sylvain!  I think it’s time for all of us to order out for pizza and watch your show reel on line!

 

Disney Film Features Speech to Wolf Howl by JED Sound

During the final mix for Disney’s Treasure Buddies, director Robert Vince asked sound designers Pat Haskill and Jean-Edouard Miclot to morph the voice of a puppy named Mudbud (voiced by Ty Panitz) from a human voice to the howl of a real puppy.  After a frantic and ultimately unsuccessful search of their sound libraries for a domestic puppy howl, the sound designers finally located a recording of a wolf pup that sounded close to Mudbud’s speaking voice, and they cross-faded from the actor to the wolf howl.  Unfortunately, the result still sounded like two independent layers. That’s when Jean-Edouard had the idea to load the two samples into Kyma’s Time Alignment Utility (TAU) where he could experiment with morphing using a tablet until he got the smooth transition he wanted. Re-recording mixers Gord Hillier and Samuel Lehmer mixed the sound in and, according to Jean-Edouard, “everybody in the studio loved how natural the transition from human to animal was made.” You can hear the morph in the scene starting about 36″ into the following clip:

Kyma International Sound Symposium 2012

The Kyma International Sound Symposium is  four inspiring days and nights filled with sound design, ideas, discussions, and music, and it offers a wide range of opportunities to increase your Kyma mastery: from introductory master classes, to hands-on question-and-answer sessions; from thought-provoking presentations, to inspiring concerts and after-hours discussions with new-found friends and colleagues.

This year’s symposium KISS2012 will be on banks of the mighty Mississippi River, September 13-16, organized by St. Cloud State University School of the Arts and Symbolic Sound. The KISS2012 theme, reel time || real time, puts the spotlight on reel time (sound for picture), real time (live performance), and all timescales between, including sound design for games, live cinema, live improvisation ensembles, live performances from a score, sound design for live theatre, live signal generation for speech and hearing research, interactive data sonification, interactive sound art, and more!

Flowering of Resistance

Post-human investigator Steven T. Brown‘s new video, Flowering of Resistance, pays tribute to thinkers throughout history who have had the courage to shake things up.

In it, you can hear how he uses Kyma to generate a slowly ‘flowering’ timbre, beautifully shaken up and interrupted with stutter effects to match the shaken images.  Selected for inclusion in the (sub)Urban Projections Festival held in Eugene, Oregon on November 9-23, 2011, Brown dedicates this video to his fellow participants in the Occupy movement all over the world. He concludes with the reminder that:

The power to resist the status quo in a non-violent fashion is as important to the healthy functioning of a democracy as is the ability to forge consensus.

Kyma X.82 A Synthesis Engine for Alternative Controllers & Interactive Sound Design

The culmination of two years of research and development, Kyma X.82, a new software update for the Kyma X/Pacarana sound synthesis engine, is specifically designed to take advantage of the expressive capabilities and extended control offered by today’s new crop of alternative controllers and cutting edge musical interface designs.

The recent explosion of interest in new musical interfaces and alternative controllers for sound design and music has created a need for sound synthesis and processing engines that can take full advantage of the increased bandwidths, higher resolution, lower latencies, continuous pitch and velocity values, and subtle expressive capabilities of these new controllers. Symbolic Sound has a long history of support for alternative and extended controllers in Kyma X, and Symbolic Sound’s newest release, Kyma X.82, introduces several additional features to support these innovative musical interfaces and alternative controllers.

Features in Kyma X.82 include over 20 new morphing sound synthesis algorithms, support for 14-bit MIDI controllers, and the publication of Kyma’s OSC protocol to support and inspire future developments of new instruments and controllers that can exploit Kyma’s responsive, high-resolution sound synthesis and processing algorithms in a seamless, plug-and-play manner.

Kyma Control Tonnetz

Whether you are a sound designer performing expressive creature voices to picture, an electronic musician performing live on stage with alternative controllers, or a composer using physical controllers to create dense multi-layered textures of sound in the studio, you will be able to take advantage of Kyma X.82’s ease of parameter-mapping, low latency, high-resolution parameters, and legendary sound quality. Additional features of the new release include enhanced multichannel panning and effects, higher quality spectral analysis, and a 40% speedup in the software executing on the host computer.

Sound and Video Examples

3d Morph on iPad

Using one of the new Morph3d objects to morph among a re-synthesized Tuva singer, bongo, flute, angry cat, female voice, violin, cat meow, and shakuhachi using Kyma Control on an iPad.

Morphadasical

The foreground ‘melody’ is performed live on a Continuum Fingerboard, using KeyTimbre (near/far) and KeyVelocity (pressure) to morph between re-synthesized violin, trombone and flute. In the background, Kyma is generating the Sax/Flute morph pattern.

Medieval Miasma

The key-mapped spectrum of an organ is re-synthesized through a FormantBank with a slowly changing formant. The voice is a key-mapped spectral analysis/resynthesis using sine wave oscillators.

Peace Flute

A key-mapped flute spectrum is re-synthesized with a time-stretched attack and played on the Tonnetz in Kyma Control.

Spectres

A re-synthesized voice morphing to re-synthesized bowed glass performed on the Kyma Control keyboard. In the background, a key-mapped piano spectrum performed on a standard MIDI keyboard is re-synthesized through a FilterBank with vinyl clicks as the input to the filter.

Cloud Cadence

A key-mapped CloudBank on a set of piano samples, performed on a standard MIDI keyboard.

PNO Squeal

Key-mapped piano spectra re-synthesized by a FormantBank played on standard MIDI keyboard with ModWheel controlling the formant to create the ‘squeals’.

For more sound and video examples from Kyma X.82, please see Sound and Video Clips

For a full list of features in the new release please see the Kyma X.82 Press Release.